The short answer
User acquisition and performance marketing are not the same thing, even though most mobile teams use the terms as if they were.
User acquisition (UA) is the goal: getting new users into your app or game, through paid and organic channels. Performance marketing is the method: paid media bought and optimized against a measurable outcome, like an install, a purchase or a subscription.
They overlap in paid UA, which is where most of the budget goes. They split at the edges. UA includes work you don't pay per result for, like App Store Optimization (ASO). Performance marketing includes work that isn't acquisition at all, like retargeting users you already have.
This guide covers the difference, where each one fits, and how apps and games use both to scale.
What is user acquisition?
User acquisition is the work of bringing new users into a mobile app or game. AppsFlyer defines it as "the method of driving new users to a mobile app business through marketing activity."
The definition is about the outcome, a new user, and says nothing about how you pay for it. That is why UA spans three types of channel:
Paid media. Ad platforms and networks such as Google, Meta, TikTok, AppLovin and Unity, the ones we run most often in our user acquisition work.
Owned media. Your website, email list, social accounts and cross-promotion from your other apps.
Organic discovery. App Store Optimization, featuring, and word of mouth.
Paid media gets most of the attention because it is the part you can scale on demand. But a UA strategy that is only paid is an expensive one. Organic and owned channels lower your blended cost per user, and a strong store listing lifts the conversion rate of every ad you buy.
What is performance marketing?
Performance marketing is paid marketing where spend is tied to a measurable result. Salesforce describes it as a model where advertisers pay only once a specific action, such as a click or a sale, has happened.
In mobile, that action is usually one of three things:
Cost per action (CPA). You pay when a user does something specific in the app after engaging with an ad, such as registering or buying.
Cost per engagement (CPE). You pay for a defined in-app behavior which is typically tied to a post-install event that is not a purchase.
Whatever the pricing model, the scorecard is return on ad spend (ROAS). AppsFlyer's advice to performance marketers is to work backwards from lifetime value (LTV) to find which levers to pull.
Two things make a campaign performance marketing: every dollar is attributed to an outcome, and the campaign is optimized on that data. Neither requires the user to be new. Retargeting lapsed players or re-engaging churned subscribers is performance marketing, but it is not user acquisition.
User acquisition vs performance marketing: the key differences
UA is defined by who you reach. Performance marketing is defined by how you buy.
User acquisition | Performance marketing | |
What it is | A goal: new users | A method: paid media tied to measurable outcomes |
Channels | Paid, owned and organic | Paid only |
Who it reaches | New users | New and existing users |
How you pay | Ad spend, plus time and tooling for ASO and owned channels | Ad spend bought or optimized on CPI, CPA, CPE or ROAS |
Core metrics | Installs, CPI, blended cost per user, organic share | ROAS, CPA, LTV by cohort |
Includes ASO | Yes | No |
Includes retargeting | No | Yes |
Where they meet | Paid UA campaigns | Paid UA campaigns |
The last row is the important one. A paid install campaign optimized to day 7 ROAS is both UA and performance marketing at once. That overlap is where most budgets sit, and it is why the two terms blur.
Why mobile teams use the terms interchangeably
In mobile, the two grew up together, so the industry never bothered to separate them; on mobile, performance marketing usually means campaigns that deliver app installs, and that is also called user acquisition.
Others draw the line more carefully. Adapty frames UA as any acquisition, covering organic store and web search, referrals and email, with performance marketing as the main paid source inside it.
Both are right in context. The shorthand works in a media buying meeting. It breaks when you use it to plan a budget or structure a team, in three ways:
Organic gets orphaned. If UA means paid campaigns, nobody owns ASO, and the store page your ads land on goes untested.
Retention spend gets misjudged. Retargeting measured on cost per install will always look bad, because it was never meant to drive installs.
Reporting gets muddy. Blended cost per user and paid cost per user are different numbers. Mix them up and you scale the wrong channel.
How to use both to scale
Scaling takes both, in sequence. Organic UA via ASO lowers the cost of every install. Performance marketing tells you which installs are worth paying for.
The order matters more than it used to. Adjust's 2026 Gaming App Insights Report puts the global average CPI up 30% year on year, as cited in our mobile game marketing guide. When installs cost more, mistakes made early get expensive fast.
Here is the sequence we work to when starting out on an app or game.
Fix the store listing (ASO) before you spend (UA). Paid traffic converts worse on a weak listing, so you overpay on every campaign at once. Start with ASO: keywords, screenshots, preview video, ratings.
Prove the unit economics on a small budget (performance marketing). Run a soft launch or a limited test market. The goal is retention and monetization data, plus the event volume ad platforms need to optimize.
Set your ceiling from LTV (performance marketing). Work out what a retained user is worth, then work backwards to the most you can pay for one. Our LTV guide covers the math.
Scale on two or three channels. Depth beats breadth. Master the creative formats, bidding and optimization levers of a few channels before adding more. See our guide to optimizing UA campaigns.
Treat creative as the targeting (both). With privacy frameworks limiting audience signals, the ad itself filters who installs. In an active UA phase, we treat three to five new concepts a week as the practical minimum.
Extend performance marketing past the install. Build retargeting and re-engagement before you need them, and tie them to something real: a live event, a new feature, a seasonal offer.
Check the blend (UA). Track your paid-to-organic ratio. If it keeps rising, paid is carrying growth alone and it is time to reinvest in ASO, community and owned channels.
Steps 1 and 7 are UA work that performance marketing never touches. Step 6 is performance marketing that UA never touches. Skip either end and the middle gets more expensive.
Games vs apps: what changes
The sequence is the same for games and apps. What changes is the event you optimize toward and how long you wait to know if it worked.
Mobile games | Non-gaming apps | |
Revenue model | In-app purchases and ads, increasingly both | Subscriptions, transactions or one-off purchases |
Event to optimize toward | Purchase, ad revenue, retention milestones | Trial start, subscription, first transaction |
Gate before scaling | Day 1 retention of 30% and day 7 of 10% | Download-to-paid and trial-to-paid conversion |
Payback signal | ROAS at day 7 and day 30 against predicted LTV | Acquisition cost against subscriber LTV, renewals included |
Where it leaks | Day 1 churn | Day 0 trial cancellations |
For games, retention is the first test. Average day 1 retention across gaming genres is 27%, per the Adjust data in our mobile game marketing guide. If a soft launch comes in under 30% on day 1 or 10% on day 7, scaling spend will amplify the problem. Fix the game first.
For subscription apps, the paywall decides the math. RevenueCat's State of Subscription Apps 2026, built on more than 115,000 apps, found hard paywalls convert a median 10.7% of downloads to paid by day 35, against 2.1% for freemium. Same ad spend, very different payback.
The same report found 55.4% of 3-day trial cancellations happen on day 0. So trial starts are a weak signal on their own. For a 3-day trial, more than half of the cancellations that are coming have already happened by the end of day 0. Optimize toward the paid event whenever you have the volume.
Five mistakes that stall scaling
Treating UA and performance marketing as one job creates predictable blind spots. Here are five to watch for.
Scaling before retention is proven. More budget on a product that does not retain buys more churn. Hit your retention or conversion gate first.
Chasing cheap installs. CPI tells you what a user cost, not what they are worth, CPA looks past the install to how users behave inside the app. Bid toward value and use CPI as a diagnostic.
PS We actually spoke about this in one of our LinkedIn newsletters:

Spreading budget across too many channels. Thin spend means thin data, and the platforms cannot optimize on thin data. Two or three channels done properly beat ten done lightly.
Running ads that oversell. An ad that misrepresents the product brings in users who leave. You pay for the install and then again in polluted retention data.
Taking each network's word for it. Ad networks only see their own touchpoints, so several can claim the same install. Use a mobile measurement partner as the single source of truth, and run holdout tests to see what each channel really adds. Our UA analytics work starts here.
FAQs
Is user acquisition the same as performance marketing?
No. User acquisition is the goal of getting new users, through paid, owned and organic channels. Performance marketing is a way of running paid media against measurable outcomes. They overlap in paid UA campaigns, which is why mobile teams often use the terms interchangeably.
Is performance marketing part of user acquisition?
Partly. Paid UA is performance marketing. But performance marketing also covers retargeting and re-engagement of existing users, which is not acquisition. And UA also covers ASO and owned channels, which are not performance marketing.
Essentially performance marketing is paid. And UA includes organic.
Is ASO user acquisition or performance marketing?
ASO is user acquisition. It brings in new users through organic store search and improves the conversion rate of your store listing. You do not pay per result, so it is not performance marketing, but it makes your paid campaigns cheaper.
Is retargeting user acquisition?
No. Retargeting reaches people who already installed or engaged, so it is performance marketing without being UA. Measure it on reactivation and revenue, not on cost per install.
Where should I invest first; performance or UA?
Start with the organic side of UA: a store listing that converts. Then use a small performance marketing budget to prove retention and monetization via a soft launch. Scale paid spend only once the numbers hold.
What metrics matter most for each?
For UA overall: installs, blended cost per user, and your paid-to-organic ratio.
For performance marketing: ROAS, CPA and LTV by cohort and channel.
CPI sits in both, as a diagnostic.
Do I need a UA agency or a performance marketing agency?
Look at what the partner covers, not what they call themselves. You want paid media, creative, ASO and analytics joined up, with someone accountable for LTV and not just installs.
At Hubapps we work as an embedded growth team inside your studio or app business. If you are comparing options, see our list of the best mobile game marketing agencies and consultancies.

Mobile gaming UA specialist since 2011. A female pioneer in the industry, Maria has scaled games across every major platform and genre, from indie puzzle games to massive strategy titles. Known for straight talk and results that actually matter.
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